This occurred to me the other day and almost slipped my mind. I'm happy with how it turned out though!
Wednesday, October 1, 2008
***WARNING: GEEKY HISTORY BELOW***
At the end of Metroid 2, after successfully exterminating every Metroid (including their queen) on SR-388, Samus found a hatchling Metroid. The hatchling thought Samus its mother, and Samus couldn't bring herself to destroy it so she brought the hatchling to Ceres space station for Federation research.
This sets the events for Super Metroid, in which Ridley attacks Ceres station and steals the hatchling for Mother Brain, who sets the baby loose in Tourian to feast on the most powerful enemies in the game. Samus encounters Metroids again on her way to defeat Mother Brain. The Metroids must have been cloned from the baby Metroid, and are weak to the normal method of freeze and blast with a missile. The baby Metroid however, has grown 3-4 times the size of normal Metroids and is apparently invulnerable to Samus' weapons. The baby attacks Samus and drains her within 1 energy unit of death when it stops, presumably recognizing Samus.
A quick recharge later, Samus finally confronts Mother Brain in 2 forms, and it struck down by a devastating beam of energy from Mother Brain's eye. As Samus lies on the ground struggling to get back up, the baby Metroid swoops in to save Samus from Mother Brain, draining Mother Brain of almost all her energy. The baby then attaches itself to Samus, recharging her with the stolen energy. Mother Brain must have had a reserve, because she recovers and begins to assault Samus and the baby Metroid. The baby, weakened by recharging Samus and the attacks from Mother Brain, falls victim to Mother Brains attacks and dies. It is unclear what happens next. Either the stolen energy from Mother Brain or the baby Metroid's dying act causes Samus' acquired beam weapons to merge into the Hyper Beam, which Samus then uses to defeat Mother Brain.
The Hyper Beam makes short work of Mother Brain, impassable barricade doors, even Elite Space Pirates. It makes a reappearance in Metroid Prime, in the final boss fight. In addition, Metroid Prime 3 introduces a suit that can inject an energy tank into the weapon's system causing Samus to go into Hyper Mode.
Wednesday, September 3, 2008
1) I find a digital copy of the character I want to do online somewhere. There are quite a few websites that post "ripped sprites" from video games, so there's a lot to choose from. Couple of the sites I find them from are Game Sprite Archive and NES SNES Sprites.
3) Once the image is converted to the PixelBlocks colors, I zoom in on the image in Photoshop and turn the grid on. The makes it easier to build the larger ones, because I can then count the number of blocks I'll need when putting it together. I take a screenshot of the zoomed image, although I suppose I could also simply increase the image size in Photoshop. The zoom is quick and easy to do. I save both a copy of the screenshot and the converted sprite for future use if I want to make one again.
5) Once the 2D sprite is built, I make a base so it can stand up at my desk and snap a picture of it. Its better to take a pic of it standing up, because some of the blocks are darker and its better with light shining through them to better define the colors. Otherwise they look like black.
Tuesday, September 2, 2008
If you go to the theaters and see Wall-e and sit through the credits, you'll be treated with an awesome montage at the end of 8-bit characters from the movie acting out key scenes. I haven't been able to find a screen grab of them ANYWHERE, and even tried pulling some strings over at Pixar. This is the result of a free-hand attempt at Wall-e. I'm happy with how he turned out, and is the first model I've made with no pre-existing sprite to go off. I drew my own sprite in Photoshop then made the physical model.
Tuesday, August 12, 2008
Friday, May 30, 2008
I've been on something of a Chrono Trigger kick lately, even started playing the game again on BSNES on my MacBook. Marle is princess Nadia in disguise, who gets sent through a time gate and unwittingly removed herself from the timeline by accidentally impersonating her great-great-great grandma.
Tuesday, May 13, 2008
Chronotrigger was one of the best RPGs on the SNES. Maybe one of the best RPGs of all time. It had everything, awesome story, great gameplay, memorable characters (including the bad guy turned good), and something like 16 different endings depending on what you did, who you saved, etc. The main character, Chrono, actually DIES in the game! You have the option of saving him (which you should), but it is an OPTION. Not needed to beat the game.
Chronotrigger and Final Fantasy 6. If you like RPGs and haven't played these 2, turn in your gamer card, you fail.
Saturday, April 19, 2008
This is a green Koopa Troopa from Super Mario World. Green shells swallowed by Yoshi when spit back out stay as shells. Red shells turn into fireballs. Yellow shells allow Yoshi to stomp really hard and defeat some enemies without even touching them. Blue shells allow Yoshi to fly.
Friday, March 28, 2008
I decided that if I did the upgraded Mega Man X (armor, boots, helmet, and gun) I wouldn't need dark blue blocks. I like how it turned out. I am however out of black blocks again, and will need to take apart Zero or Mega Man X to make anything new.
An eternal problem, this short supply of black. Must acquire more.
Friday, March 21, 2008
Zero was my favorite character from the Mega Man X series. I was really stoked to see they'd be making Mega Man Zero games, and have all three of them. They are super hard. I plan on making Mega Man X as well, just need dark blue blocks.
Sunday, March 9, 2008
Saturday, March 8, 2008
Game god John Carmack and crew made a couple kids games in addition to the bloody Doom and Quake games. Commander Keen was a great platformer, and had a number of games in the series. From what I hear they are all available on Steam... I need to get me some of that!
Ah, the Duke of everything Nuking. The first two Duke Nukem games were excellent side scrolling platformer/shooters. The 3rd game was a revolution in multiplayer with its outlandish weapons. The 4th game has been a joke in the gaming industry and community for the past decade.
Will we see Duke Nukem Forever any time soon? My money is on MAYBE.
I redid Samus in a different pose with some of the new colors I got. Again, harder to see some of the darker colors now without backlight... I need to come up with a good way to display these.
Check the little Samus on the screen in the background, thats the digital bitmap I went off to build the physical model.
I got some more colors and the first thing I built was Link from one of the best Zeldas ever, A Link to the Past. Some of the darker colors are hard to see without backlight, hence my MacBook in the background instead of the desk I've been photographing them on.
Thursday, March 6, 2008
I'm trying to make Inignot from Aqua Teen Hunger Force and needed green so I swapped the colors from my green koopa troopa to make a red one.
Still don't have enough bricks to make what I want. I did make Err (Urr?) tho, will have pics soon.
A lot of people don't know that Ms. Pac-Man is not actually the same game as Pac-Man. In addition to introducing a new ghost, the ghosts movement patterns are randomized. In Pac-Man there was a set path that they followed, and people memorized that path in order to set some astronomically high scores.
Plus she has a bow on her head.
Tuesday, March 4, 2008
Monday, March 3, 2008
Saturday, March 1, 2008
Thursday, February 28, 2008
Wednesday, February 27, 2008
Thursday, February 21, 2008
Saturday, February 16, 2008
A lot of people don't know this, but Mario didn't always have a name. In the original Donkey Kong, his name was Jump Man. Shigeru Miyamoto later named him Mario for the Mario Brothers game, and then Super Mario Bros. was released. The rest is history.
Dig Dug was an awesome game! I never played it on the NES, but on my Commodore 64/128. As a kid growing up, we didn't own an NES (but I played one all the time at the local youth center). We owned a Commodore 128, and let me tell you that was a game MACHINE. We had tons of 5 1/4 floppy disks with games. Gotta love a computer that requires command line to launch a game.
Thursday, February 14, 2008
Monday, February 11, 2008
8-bit Link from The Legend of Zelda. For as much as I love Zelda, I never actually beat the first game. Never even played the second. Link to the Past was my hook into the series. Perhaps one day I'll go back and play Zelda 1 and 2; I have them on the Zelda collectors disc for the Gamecube.
Samus Aran from the original Metroid game. Much easier to do than the 16-bit version.
A Coworker recently asked if I could build the final fight against Mother Brain from NES Metroid for him. I've been looking into how many blocks it is going to take, and trying to figure out the best way to mount these in a semi-permanent state. I'm thinking picture frame, easy to hang on the wall. Would also be nice if I could come up with a way to backlight it, since the pixelblocks are semi-transparent it would look really nice.