If you go to the theaters and see Wall-e and sit through the credits, you'll be treated with an awesome montage at the end of 8-bit characters from the movie acting out key scenes. I haven't been able to find a screen grab of them ANYWHERE, and even tried pulling some strings over at Pixar. This is the result of a free-hand attempt at Wall-e. I'm happy with how he turned out, and is the first model I've made with no pre-existing sprite to go off. I drew my own sprite in Photoshop then made the physical model.
Been really busy at work lately so haven't had much time to work on my PixelBlocks art. I figured I'd give an update on the process I go through to make these creations. Its sort of something I figured out on my own, and have been refining the process to make it easier and quicker for me to do. 1) I find a digital copy of the character I want to do online somewhere. There are quite a few websites that post "ripped sprites" from video games, so there's a lot to choose from. Couple of the sites I find them from are Game Sprite Archive and NES SNES Sprites . 2) Once I have the sprite, I convert it to a custom color palette in Photoshop. There are only 20 different PixelBlocks colors (and I own 18 of them), so this can be quite a challege. Some colors don't have an equivalent PixelBlock color, so I have to either fake it or skip doing that character entirely. Magus from Chronotrigger unfortunately was skipped for this reason; I didn't have a good pur
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