Another co-worker request. I chose Rash from Battletoads. I picked a cool pose, but unfortunately it wasn't able to stand up on its own in the real world. Way too top heavy, didn't balance and the leg was very skinny so it was floppy too. I stood it up against my iMac and another monitor, snapped the picture, then took him apart for parts.
Been really busy at work lately so haven't had much time to work on my PixelBlocks art. I figured I'd give an update on the process I go through to make these creations. Its sort of something I figured out on my own, and have been refining the process to make it easier and quicker for me to do. 1) I find a digital copy of the character I want to do online somewhere. There are quite a few websites that post "ripped sprites" from video games, so there's a lot to choose from. Couple of the sites I find them from are Game Sprite Archive and NES SNES Sprites . 2) Once I have the sprite, I convert it to a custom color palette in Photoshop. There are only 20 different PixelBlocks colors (and I own 18 of them), so this can be quite a challege. Some colors don't have an equivalent PixelBlock color, so I have to either fake it or skip doing that character entirely. Magus from Chronotrigger unfortunately was skipped for this reason; I didn't have a good pur
How long do you usually keep the assembled product before tearing them apart? I would think it would be nice to showcase them for some time, which I presume you do, but you mention that you took Rash apart almost immediately?
ReplyDeleteGreat work tho!
I do showcase them for a while, either until I get tired of them or need the blocks to make another more important one. My current one on display is Kratos, has been up for well over a month.
ReplyDeleteRash didn't make sense to display because he was too unstable, would have fell over and broke.
ReplyDeleteThis is freakin awesome!
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