Now that WALL-E is out on DVD I was able to get a screencap of the end credit sequence to get the pixelated WALL-E and EVE. Turns out the sprites are pretty complex, I had to clean them up a bit and manually convert the colors to my PixelBlocks color palette. Unfortunately I ran out of dark grey so had to make his eyes black and dropped one of his arms. He turned out way bigger than I expected and have come to the realization that I don't have nearly enough white to make a companion EVE for him.
Been really busy at work lately so haven't had much time to work on my PixelBlocks art. I figured I'd give an update on the process I go through to make these creations. Its sort of something I figured out on my own, and have been refining the process to make it easier and quicker for me to do. 1) I find a digital copy of the character I want to do online somewhere. There are quite a few websites that post "ripped sprites" from video games, so there's a lot to choose from. Couple of the sites I find them from are Game Sprite Archive and NES SNES Sprites . 2) Once I have the sprite, I convert it to a custom color palette in Photoshop. There are only 20 different PixelBlocks colors (and I own 18 of them), so this can be quite a challege. Some colors don't have an equivalent PixelBlock color, so I have to either fake it or skip doing that character entirely. Magus from Chronotrigger unfortunately was skipped for this reason; I didn't have a good pur
I freakin' love your art dude !
ReplyDeleteKeep goin', it totally rules :D
*Might think about buying some PBs too... err so cool*
Thanks, I'm glad you enjoyed it!
ReplyDeleteI love Wall-E!
ReplyDelete